Mercedes-Benz Escape the Hall 1 Mercedes-Benz Escape the Hall 2

Escape the Hall


  • Client: Mercedes-Benz | Daimler AG
  • Partner:  BBDO Proximity
  • Smartphone and tablet application for automotive and racing fans
  • Bringing a racing game to the augmented reality world
  • Including a single or multiple player mode
  • Industry: Automotive

The gaming app for the launch of the new A-Class. In keeping with the brand essence of true sportiness, we developed an open-world game in which the users steer the vehicle through a multi-story car park full of dangers using movements of their smartphones and with the help of ambient sounds.



How can you promote the launch of the new Mercedes-Benz A-Class in a creative yet accessible way?

By developing an exciting racing game, playable by any at home and on the go, without any additional devices!

Therefore, we were faced with the following development challenge of augmented reality: integrating more senses based on the capabilities of standard smartphones and tablets.



In order to ultimately engage the user we connected the game to augmented reality, where the game adjusts to the surrounding sounds nearby the user and their device.

The idea: an interactive gameplay, whereby obstacles are created by the player – with words, shouts, noise, or music. If the player is quiet, the chicanes for the vehicle are kept within limits, – if one is loud, the obstacles become a threat.

If there are thunderstorms, have fun! Now it’s just a matter of pulling the wheel around and speeding through the dangers to escape the dark hall…



Escape the hall is dramatic, virtuosic, and demands everything from you and your A-class. And unlike any other game, the user has direct influence on the game. And above all: no two tours are the same, because with each new custom sound, the obstacles also reposition themselves. Impressive gameplay with high-resolution graphics will challenge your driving talent to the utmost. And a look at the new A-Class that whets your appetite for a real driving experience: also with great sound, only without spiked walls and boulders.

Moreover, asking the user with call-to-actions can directly influence their experience and influence the number of converted leads. Through the introduction of the leaderboard for rankings, users had the option to compete after signing in, which increased the number of converted leads.


  • 3D AR Game & 360° 3D Menu
  • Cross-Platform Game (Android Smartphone, Android Tablet, iPad, iPhone & Facebook)
  • Push-Notification including Geofences
  • Social Media Connection

Key Results

  • Gamification via branding game
  • Super exciting and engaging AR racing game
  • Augmented reality reacting to the surrounding sounds
  • 3D-Development of the new Mercedes A-Class
  • Social media connection and leaderboard ranking

Do you want to learn more or are you planning a similar project?

We will be happy to show you how to implement your idea efficiently and successfully, how to inspire users and how to make your brand experienceable in an innovative and interactive way. Just send us an email or make an appointment directly for a free and non-binding first meeting. We are also happy to conclude an non-disclosure agreement with you in advance so that you can openly discuss your idea and information with us – confidentiality, reliability and an open feedback culture for your project can be expected in any case!

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